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070 415 20 61

Stockholm, Sweden

About Me

I’m Vincent, a gameplay programmer currently completing my education at FutureGames in Stockholm. I’m finishing an internship at Hology Interactive, where I’ve contributed to Deep Clash and Legend of Mare while gaining practical experience with gameplay systems, feature development, and industry-standard workflows.

I’ve also been part of projects nominated for Best Design at the Swedish Game Awards (SGA) and awarded Best Tech at the Future Games Awards (FGA).

I want to be there to create games where the innovation happens. Together with like-minded people, push games forward. Through collaboration and shared passion for games, develop the future of gaming.

Coding Languages

  • C++

  • C#

  • TypeScript

  • HTML

  • CSS

Software

  • Visual Studio

  • Rider

  • Visual Studio Code

Game Engines

  • Unreal Engine 4/5

  • Unity

  • Hology Engine

Version Control

  • Github

  • Perfoce

Languages

  • Swedish

  • English

Other

  • Maya

  • Blender

  • Jira

  • Miro

  • Canva

  • React

  • UE5 Blueprints

Work Experiance

Hology Interactive, Game Programmer Intern
(Specialization - Gameplay & AI)

May 2025 - Dec 2025

Education

Futuregames, Game Programmer
(Specialization - Advanced Gameplay Programming)

2023 - 2025

NTI Stockholm, Informations- och medieteknik (Specialization - Software development)
2020-2023

My Experience

My experience within the industry.

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Hology Interactive

Game Programmer, Hology Engine, TypeScript

Game Programmer at Hology Interactive, focusing on gameplay and AI to create engaging gameplay.

Boid system, ​3-dimensional pathfinding, Third Person Shooting & Behavior Tree AI made in TypeScript, optimized performance for web and mobile games.

Internship

My Projects

Welcome to my portfolio. Here you see a selection of my work. Take a look at my projects to get a better idea of ​​what I do.

Fear of the Light

AI/Gameplay Programmer, Unreal Engine 5, C++

Best Design Nominee at the Swedish Game Awards 2024!

Winner of Best Tech at Futuregames Awards!

Fear of the Light is a survival horror game
where light is scarier and more dangerous than darkness.

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Canyon Climbers

Gameplay/Lead Programmer, Unity, C#

"Canyon Climber" is an adrenaline-pumping mobile game where two players embark on an epic journey to conquer towering canyons.

Tethered together by a rope, they must coordinate their movements to ascend swiftly while dodging treacherous obstacles. 

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VamPower

AI/Gameplay Programmer, Unreal Engine 5, C++

Your master, an imposing and sinister vampire overlord, has been vanquished in battle, yet he clings to life in his dark lair.

 

Armed with an array of formidable weapons, it is your duty to stand firm and protect your master’s heart

Game Modding

Other then programming games I love to play games. And I love play with my friend. Both lead me to help with the modding for our mega campaigns when playing Paradox games

Europa Universalis 4

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Here is a mod I made for one of our mega campaign when converting from ck3 to eu4

Contact me

070 415 20 61

Stockholm, Sweden

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