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070 415 20 61

Stockholm, Sweden

About Me

I started my journey into game development at NTI in their Information and Media Technology program. There I chose to further my knowledge of game development through their Software Development Specialization focusing on game programming. I loved every single second of it. To further my game programming education, I am now at Futuregames, where I am a last-year student. 

 

Here at Futuregames, I have learned a lot, from new coding languages to working as a unit with other programmers and collaborating with other disciplines. My team and I were nominated to the Swedish Game Awards 2024 during one of my game projects.


The ability to create something as complex as a game by oneself feels nothing less than extraordinary. Working in a team, utilizing each other's expertise, and brainstorming with others to create a game feels amazing. For good and bad I am very meticulous to the point of being a perfectionist. Although I know perfection is not always achievable, in the pursuit of perfection, we can achieve excellence.

Coding Languages

  • C++

  • C#

  • HTML

  • CSS

Software

  • Visual Studio

  • Rider

  • Visual Studio Code

Game Engines

  • Unreal Engine 4/5

  • Unity

Version Control

  • Github

  • Perfoce

Languages

  • Swedish

  • English

Other

  • Maya

  • Blender

  • Jira

  • Miro

  • UE5 Visual Scripting

Education

Futuregames, Game Programmer
(Specialization - Advanced Gameplay Programming)

2023 - 2025

NTI Stockholm, Informations- och medieteknik (Specialization - Software development)
2020-2023

My Projects

Welcome to my portfolio. Here you see a selection of my work. Take a look at my projects to get a better idea of ​​what I do.

Fear of the Light

AI/Gameplay Programmer, Unreal Engine 5, C++

Best Design Nominee at the Swedish Game Awards 2024!

Winner of Best Tech at Futuregames Awards!

Fear of the Light is a survival horror game
where light is scarier and more dangerous than darkness.

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Canyon Climbers

Gameplay/Lead Programmer, Unity, C#

"Canyon Climber" is an adrenaline-pumping mobile game where two players embark on an epic journey to conquer towering canyons.

Tethered together by a rope, they must coordinate their movements to ascend swiftly while dodging treacherous obstacles. 

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VamPower

AI/Gameplay Programmer, Unreal Engine 5, C++

Your master, an imposing and sinister vampire overlord, has been vanquished in battle, yet he clings to life in his dark lair.

 

Armed with an array of formidable weapons, it is your duty to stand firm and protect your master’s heart

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Coming Soon

Tiny Inventor

AI/Gameplay Programmer, Unreal Engine 5, C++

While making her usual rounds, Mouse noticed her old friend, the lady, receiving a large package. Two men carried in a big black device and set it up. It was a TV! That night, Mouse watched shows with the lady, laughing together.

One evening, after the lady fell asleep on the sofa, Mouse spotted a fascinating machine on the screen. Intrigued, she decided she needed to build one and fly with it.

Contact me

070 415 20 61

Stockholm, Sweden

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