

About Me
I’m Vincent, a gameplay programmer currently completing my education at FutureGames in Stockholm. I’m finishing an internship at Hology Interactive, where I’ve contributed to Deep Clash and Legend of Mare while gaining practical experience with gameplay systems, feature development, and industry-standard workflows.
I’ve also been part of projects nominated for Best Design at the Swedish Game Awards (SGA) and awarded Best Tech at the Future Games Awards (FGA).
I want to be there to create games where the innovation happens. Together with like-minded people, push games forward. Through collaboration and shared passion for games, develop the future of gaming.
Coding Languages
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C++
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C#
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TypeScript
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HTML
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CSS
Software
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Visual Studio
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Rider
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Visual Studio Code
Game Engines
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Unreal Engine 4/5
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Unity
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Hology Engine
Version Control
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Github
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Perfoce
Languages
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Swedish
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English
Other
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Maya
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Blender
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Jira
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Miro
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Canva
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React
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UE5 Blueprints
Work Experiance
Hology Interactive, Game Programmer Intern
(Specialization - Gameplay & AI)
May 2025 - Dec 2025
Education
Futuregames, Game Programmer
(Specialization - Advanced Gameplay Programming)
2023 - 2025
NTI Stockholm, Informations- och medieteknik (Specialization - Software development)
2020-2023
My Experience
My experience within the industry.

Hology Interactive
Game Programmer, Hology Engine, TypeScript
Game Programmer at Hology Interactive, focusing on gameplay and AI to create engaging gameplay.
Boid system, 3-dimensional pathfinding, Third Person Shooting & Behavior Tree AI made in TypeScript, optimized performance for web and mobile games.
Internship
My Projects
Welcome to my portfolio. Here you see a selection of my work. Take a look at my projects to get a better idea of what I do.
Game Modding
Other then programming games I love to play games. And I love play with my friend. Both lead me to help with the modding for our mega campaigns when playing Paradox games









